Big news and new plans
A lot of time has passed with no posts from me and I had my reasons for that. I am now finally ready to share the big news. In march I managed to finally land a job as a professional game developer.
I am currently working as a programmer and a junior designer. Our game’s prologue is launching in a week on steam, with the full release following later this year. I am very excited to share this news. In my future posts I will share more information about the awesome studio I am happy to be a part of.
This change of professional status will also influence my personal projects, at least for some time. My Heresy RTS/RPG hybrid is put on hold, as its scope is too large for me to fit into my current schedule. The systems I already built are safe of course. I will evaluate how to use them in the future. I have a few ideas on how to utilize the awesome combat/animation system I have created. Maybe an auto battler or a tower defense with a twist? Some soul searching certainly needs to be done.
In the meantime I started working on a much smaller, but quite ambitious project which I will reveal later. It has lots of rocks, fire and explosions in it. But also so much more;) I cannot wait to share the big news and make the official announcement.
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