Category: Tutorial

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Import 2D tiles into Unity

Development of 2D games is one of the first things people attempt when they launch Unity. However, it is not enough to properly import 2D tiles into Unity. We also need to perform a specific set of actions to configure the image. By default Unity does not know how to treat the imported file. You can download the following asset pack. It contains a walls_final.png image which I have used in this tutorial. What are 2D tiles? Tiles are sprites used to build 2D environments and backgrounds in games. It is customary to build tileable sprites that may be reused multiple...

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Simple tileset in Pyxel Edit

This tutorial shows the basic procedure for creating a simple tileset in Pyxel Edit. These will be nine tiles at 16×16 pixels. Such tilesets can be easily imported into e.g. Unity to create basic level layouts. 1. Create a new file by choosing File > New. Then select the Tiled document or animation tab. Choose 3 for number of pixels high and wide. Choose 16 pixels as each tile’s height and width. Before starting the drawing process mark all tiles using 0 tile from the Tiles area. 2. For simplicity, we will use the default color palette. Fill the canvas...

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Tile tools in Pyxel Edit

Pyxel Edit is my favourite tool for creating 2D tiles, and is often quoted as the best solution for the job. In this tutorial I will briefly present the tile tools in Pyxel Edit and explain basic issues a new user might have. Basics of tile tools in Pyxel Edit 1. First create a new project by using File > New. A new dialog will appear. It allows for the creation of a single image, just like in a regular painting application. Additionally, it provides an option for creating a multiple tile image. This multiple tile image is ideal for...

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