Tagged: Heresy

Heresy combat system basics 7

Heresy RTS combat system basics

In the last entry of my blog I discussed the inspirations for the combat gameplay of my current project – Heresy RTS. This time I will go into details about the combat system that drives the game. Combat system basics To quickly reiterate my previous post, combat system in Heresy RTS draws inspiration from three different sources: Micromanaging distinct units (think of Warcraft 3). Dynamic and reactive combat (think of Total War real-time unit interactions). Managing equipment and resources (think of Company of Heroes/Men of War or basically any RPG game). Each unit in Heresy has an AI system which...

Social media & sharing icons powered by UltimatelySocial