Making my first game – Part 2: Systems
Apart from randomly generated backgrounds the game needed to have some other mechanics to get it going. For me one of the most fun aspects of modern games is physics. This is why I decided to base the game systems on physics traps and simple puzzles, as well as basic combat. In the end two main ideas drove the development:– physical interactions (traps, combat),– relevance of game systems Design philosophy All game systems had to fulfill some role: Chests and gold. Apart from measuring “score”, gold is a currency for reviving. I do not like the idea of score without...
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