My take on “RPG Core Combat Creator” – additional modifications
In my previous post I described the way I implemented physical combat in my game based on RPG Core Combat Creator course. In this entry I would like to provide some details on additional modifications I made to the game. Modifications to health and stamina system – vitality and rest The original game featured a standard Health+Stamina system. I extended it with another resource called Vitality. This resource functions as a pool of points from which the player regenerates lost Health and Stamina while resting. I also implemented a rest animation to support this functionality. Below you can see the...
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