Category: Unity

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My Top 10 sources for gamedev assets

As a solo indie game developer I do not have the luxury of choosing all the assets that I need or want. Even though I am able to create basic 3D and 2D art, this is not really practical in most cases. If I want to quickly prototype an idea or game mechanics I cannot spend hours or days on making specific gamedev assets. This is why I absolutely love using various game dev asset stores and sites. Even when I am not working on anything I still visit those sites from time to time to see what’s available. Below...

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Top gamedev resources that influenced my learning

Over the years I have gone through tons of articles, tutorials and courses. I would grab a course whenever I was stuck on a project. I would read articles while commuting. Being in constant contact with specific field of expertise is critical to growth. However there have been a few gamedev resources that have given me a strong push, a new perspective and opened new paths that I wasn’t aware of. General knowledge gamedev resources This list contains gamedev resources related to general coding practices and Unity specific knowledge. Complete C# Unity Game Developer – this was the first course...

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Import 2D tiles into Unity

Development of 2D games is one of the first things people attempt when they launch Unity. However, it is not enough to properly import 2D tiles into Unity. We also need to perform a specific set of actions to configure the image. By default Unity does not know how to treat the imported file. You can download the following asset pack. It contains a walls_final.png image which I have used in this tutorial. What are 2D tiles? Tiles are sprites used to build 2D environments and backgrounds in games. It is customary to build tileable sprites that may be reused multiple...

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