Category: Learning

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My Top 10 sources for gamedev assets

As a solo indie game developer I do not have the luxury of choosing all the assets that I need or want. Even though I am able to create basic 3D and 2D art, this is not really practical in most cases. If I want to quickly prototype an idea or game mechanics I cannot spend hours or days on making specific gamedev assets. This is why I absolutely love using various game dev asset stores and sites. Even when I am not working on anything I still visit those sites from time to time to see what’s available. Below...

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Top gamedev resources that influenced my learning

Over the years I have gone through tons of articles, tutorials and courses. I would grab a course whenever I was stuck on a project. I would read articles while commuting. Being in constant contact with specific field of expertise is critical to growth. However there have been a few gamedev resources that have given me a strong push, a new perspective and opened new paths that I wasn’t aware of. General knowledge gamedev resources This list contains gamedev resources related to general coding practices and Unity specific knowledge. Complete C# Unity Game Developer – this was the first course...

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Making my first game – Part 1: Conceptualizing

After a year of diligent self-learning I felt more confident around Unity and became relaxed when writing my own code. I always tried to perform coding challenges in tutorials. Very often I managed to write working code which matched the specifications set by the tutors. At the same time the code was quite different from what the tutors wrote themselves. Not to say it was better, but it was fun to compare my solutions to those of more experienced coders. Conceptualizing my game I have just finished a tutorial for a simple 2D tower defense game (parts of which I have...

This is why game development is my hobby in a nutshell. 0

Why game development

My passion for game development started quite early on. I was 5 when my father brougth an Atari 800 XL from one of his trips and I played forever after. The answer to the question “Why game development” does not lie in games that I could play however. I like making games, because I did not have the games I wanted. 8-bit era My parents sold our first computer, the Atari 800 XL, when I was six years old. Now, that I have my own kids, I think I understand their decision. Kids that fall in love with computers and...

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Games that made me

I am a firm believer in incidental learning, which in simple terms means learning new things in an unplanned manner. This is a topic experts debate in the educational community. However, I believe it also has some bearing on other aspects of life. The way we develop our habits and hobbies may also be quite incidental. It is based not only on our conscious choices, but also on different circumstances and key experiences. Even though my current taste in games is determined by the games and experiences I enjoyed in the past, I cannot say that I have, for the...

On the road road to my first game. 1

The road to my first game

In a recent post I discussed how I got into game development. All things considered, it took me 35 years to finally get myself to learn to code and embark on a road to my first game. The project I have been working on before I started my adventure with programming and Unity 3D was a tabletop miniature wargame. I was in my sixth year of development for the game and it was taking a bit too long. It was a very ambitious project and I had many other obligations (family, running a business). And yes, mistakes were made that...

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