Heresy RTS AI system implementation
Over the last few weeks I have been hard at work on an AI system that governs how AI actors behave and interact in the game. While the previous post focused on peaceful part of the game, today we will see some combat. Overview of the AI system What I want for my game is to have a map that feels alive. In a way I want the map to “play by itself”, even without the intervention of the player. To achieve this I created an NPC Player AI that governs the camps that may be scattered around the map....
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