Heresy RTS job system and progress update
In the last entry of my blog I discussed basic design of the combat system for Heresy RTS. During the last two months I have been very busy with refactoring multiple systems to make them easier to extend. I have also designed and implemented a robust job system that allows for harvesting resources, building structures and collecting items. This blog entry will focus mainly on the job system. Job system basic information The job system relies on two main pillars. First is the Resource class which can be applied to to most game objects. The Resource class determines what an object...
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