Unveiling Heresy – my new RTS/RPG hybrid project
After a long period of gamedev hiatus I am ready to announce my new project tentatively called Heresy. It is an RTS/RPG hybrid. I actually started laying the foundations at the end of November 2022. Many of the systems, like combat, movement, building and unit production are designed and prototyped. In this article I would like to share some introductory information about the game as well as the combat system. Basic information If I had to do an elevator pitch for the project, it would go like this: “A tactical RTS/RPG hybrid with fluid and dynamic combat that resembles Total...
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