Monthly Archive: March 2021

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My Top 10 sources for gamedev assets

As a solo indie game developer I do not have the luxury of choosing all the assets that I need or want. Even though I am able to create basic 3D and 2D art, this is not really practical in most cases. If I want to quickly prototype an idea or game mechanics I cannot spend hours or days on making specific gamedev assets. This is why I absolutely love using various game dev asset stores and sites. Even when I am not working on anything I still visit those sites from time to time to see what’s available. Below...

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Top gamedev resources that influenced my learning

Over the years I have gone through tons of articles, tutorials and courses. I would grab a course whenever I was stuck on a project. I would read articles while commuting. Being in constant contact with specific field of expertise is critical to growth. However there have been a few gamedev resources that have given me a strong push, a new perspective and opened new paths that I wasn’t aware of. General knowledge gamedev resources This list contains gamedev resources related to general coding practices and Unity specific knowledge. Complete C# Unity Game Developer – this was the first course...

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Heresy Platformer winter progress update

The winter has passed, sadly without any updates on my part since late November. This does not mean, however, that I stopped working on Heresy. Far from it, I managed to implement many features into the game. I will present the overview of additions in this winter progress update. Combat system progress update The combat system is the aspect that is easiest to demonstrate. At the same time it may be the most important aspect of the game for some people. Here are the basic features of the system that I already implemented: Different types of attack. Player may unlock...

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