Monthly Archive: March 2020

Movement mechanics - characeter movement animation. 2

My take on “RPG Core Combat Creator” – movement mechanics

In the last post I briefly described my experience with RPG Core Combat Creator course from GameDev.tv. This time I would like to focus on my additions to movement mechanics. The basic movement system designed by the tutors relies on Raycasting and Navmeshes. The player clicks a location on walkable terrain. Next the Navmesh Agent on the player’s character tries to find the optimal route to that point. This is an ideal solution for a traditional Action RPG, like Diablo. However, I also wanted to add physical combat model. Physical vs Mathematical combat model Whenever I analyze systems of a game...

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My take on “RPG Core Combat Creator” course from GameDevTv

Ben Tristem’s Complete C# Unity Developer: Learn to Code Making Games was probably the most important online course I have ever taken. In my life I had several adventures with coding. But after finishing Complete C# Unity Developer I decided that I would be seriously focusing on learning to code. Having taken a few other courses, I decided to enroll to RPG Core Combat Creator. It is a intermediate course by Ben Tristem and Rick Davidson. The course is by no means easy and requires an intermediate knowledge of Unity and C#. I was certainly not an intermediate coder when...

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