Making my first game – Part 4: Finishing thoughts
To sum up, the whole process was a great success for me and I managed to create a fully functional, extendable demo game in almost fourty days, while working only in the evenings. The good The art I managed to produce was quite consistent so the graphics didn’t hurt the eyes that much. Character sprite sheets I purchased were also fitting for my style and the end effect, while not very impressive or flashy, did its job well enough (at a total cost of 5$). The gameplay was smooth and interactions felt impactful. As many of my testers said, the...
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